>Actually James you are in correct. Here is some code that will change the >blinking characters to a enhanced back ground... > >Procedure HighBackGround; >VAR > R: Registers; {You must use the Dos Unit.} >BEGIN > WITH R DO > BEGIN > R.AH:=$10; > R.AL:=$03; > BL:=0; > {0 for intense back ground} > {1 for blink} > END; > Intr($10,R); >END; > >Hope this helps, > This solution is correct, but only for EGA or higher monitors. To get high intensity background colors on a CGA card, you need to access the Color Graphics Mode Control Register, port $3d8. The bit meanings are as follows: bit 7,6 unused 5 blink mode 0 = disable blink 1 = enable blink 4 graphics resolution 0 = 320x200 1 = 640x200 3 video enable 0 = disable 1 = enable 2 color mode 0 = color 1 = bw 1 monitor mode 0 = alphanumeric 1 = graphics 0 char. size 0 = 40x25 1 = 80x25 The simplist answer to your problem is, in TP, port[$3d8] := $9 This sets 80x25 color alphanumeric mode with high intensity background colors. If you need other modes, set the bits accordingly. One word of caution: register $3d8 is write only, so you can't use the read-or-write method of bit setting. You'll need to look into the BIOS data area to find out the current video mode if necessary.