{ Here is some code I use to print a bitmap with StretchDIBits. The function accomplishes the same thing as StretchBlt. The difference is that it operates with Device Independent Bitmaps (DIBs). If you want to use StretchBlt, you would use it like this: } StretchBlt(DestinationRectangle.Handle, DestX, DestY, DestWidth, DestH, Bitmap.Handle,SourceX, SourceY, SourceWidth, SourceHeight, SRCCOPY); { ----- begin code ----- } procedure TfrmMain.PrintBitmap(Bitmap: TBitmap; X, Y, W, H: Integer); var Info: PBitmapInfo; InfoSize: Integer; Image: Pointer; ImageSize: Longint; begin with Bitmap do begin GetDIBSizes(Handle, InfoSize, ImageSize); Info := MemAlloc(InfoSize); try Image := MemAlloc(ImageSize); try GetDIB(Handle, Palette, Info^, Image^); with Info^.bmiHeader do StretchDIBits(Printer.Canvas.Handle, X, Y, W,H, 0, 0, biWidth,biHeight,Image,Info^, DIB_RGB_COLORS,SRCCOPY); finally FreeMem(Image, ImageSize); end; finally FreeMem(Info, InfoSize); end; end; end; { ----- end code ----- }