{ STEVE CONNET Okay, here's the equations For 3D rotations... x,y,z are the coordinates of the point you want to rotate. rx,ry,rz are the amount of rotation you want (in degrees) For x,y,z } x1 := round(cos(rad(ry)) * x - sin(rad(ry)) * z); z1 := round(sin(rad(ry)) * x + cos(rad(ry)) * z); x := round(cos(rad(rz)) * x1 + sin(rad(rz)) * y); y1 := round(cos(rad(rz)) * y - sin(rad(rz)) * x1); z := round(cos(rad(rx)) * z1 - sin(rad(rx)) * y1); y := round(sin(rad(rx)) * z1 + cos(rad(rx)) * y1); { Because in Turbo Pascal, COS and SIN require radians For the argument, I wrote a short Function called RAD() that converts degrees into radians (I find degrees much easier to visualize) } Function Rad(i : Integer) : Real; begin Rad := i * (Pi / 360); end; { Of course, since most computers don't have 3D projection screens , use these equations to provide a sense of perspective to the Object, but With 2D coordinates you can plot on a screen. x,y,z are from the equations above, and xc,yc,zc are the center points for the Object that you are rotating... I recommend setting xc,yc at 0,0 but zc should be very high (+100). } x2 := trunc((xc * z - x * zc) / (z - zc)); y2 := trunc((yc * z - y * zc) / (z - zc)); { Alternatively, if you don't want to bother With perspective, just drop the z values, and just plot the (x,y) instead. To use these equations, pick a 3D Object and figure out what the 3D coordinates are For each point on the Object. You will have to have some way to let the computer know which two points are connected. For the cube that I did, I had one Array For the points and one For each face of the cube. That way the computer can draw connecting lines For each face With a simple for-loop. } Type FaceLoc = Array [1..4] of Integer; PointLoc = Record x, y, z : Integer; end; Const face_c : Array [1..6] of faceloc =( (1,2,3,4), (5,6,2,1), (6,5,8,7), (4,3,7,8), (2,6,7,3), (5,1,4,8)); point_c : Array [1..8] of pointloc =( (-25, 25, 25), ( 25, 25, 25), ( 25,-25, 25), (-25,-25, 25), (-25, 25,-25), ( 25, 25,-25), ( 25,-25,-25), (-25,-25,-25)); { There you go. I'm not going to get much more complicated For now. if you can actually get these equations/numbers to work (and I haven't forgotten anything!) leave me another message, and I'll give you some advice for filling in the sides of the Object (so that you can only see 3 sides at once) and some advice to speed things up abit. if you have any problems with whats here, show some other people, and maybe as a collective you can figure it out. Thats how I got this one started! }