{ WILLIAM SITCH > I've been trying For some time to get a Pascal > Procedure that can SCALE and/or ROTATE Graphic images. if > anyone has any idea how to do this, or has a source code, > PLEEEAASSEE drop me a line.. THANK YOU! Here is some code to rotate an image (in MCGA screen mode $13) ... but it has a few drawbacks... its kinda slow and the image falls apart during rotation... it hasn't been tested fully either... } Procedure rotate(x1, y1, x2, y2 : Word; ang, ainc : Real); Var ca, sa : Real; cx, cy : Real; dx, dy : Real; h, i, j, k : Word; pinf : Array [1..12500] of Record x, y : Word; col : Byte; end; begin ca := cos((ainc / 180) * pi); sa := sin((ainc / 180) * pi); For h := 1 to round(ang / ainc) do begin k := 0; cx := x1 + ((x2 - x1) / 2); cy := y1 + ((y2 - y1) / 2); For i := x1 to x2 do For j := y1 to y2 do begin inc(k); dx := cx + (((i - cx) * ca) - ((j - cy) * sa)); dy := cy + (((i - cx) * sa) + ((j - cy) * ca)); if (round(dx) > 0) and (round(dy) > 0) and (round(dx) < 65000) and (round(dy) < 65000) then begin pinf[k].x := round(dx); pinf[k].y := round(dy); pinf[k].col := mem[$A000 : j * 320 + i]; end else begin pinf[k].x := 0; pinf[k].y := 0; pinf[k].col := 0; end; end; For i := x1 to x2 do For j := y1 to y2 do mem[$A000 : j * 320 + i] := 0; x1 := 320; x2 := 1; y1 := 200; y2 := 1; For i := 1 to k do begin if (pinf[i].x < x1) then x1 := pinf[i].x; if (pinf[i].x > x2) then x2 := pinf[i].x; if (pinf[i].y < y1) then y1 := pinf[i].y; if (pinf[i].y > y2) then y2 := pinf[i].y; if (pinf[i].x > 0) and (pinf[i].y > 0) then mem[$A000 : pinf[i].y * 320 + pinf[i].x] := pinf[i].col; end; end; end; { It works, but DON'T try to use it For a main module or base a Program AROUND it... instead try to change it to suit your needs, as right now it's kinda optimized For my needs... Sorry For not editing it to work With any screen mode, but I just don't have the time. MCGA memory is a linear block of Bytes, and you can access it using: mem[$A000:offset]. So to find the color at screen position 10,10, you would go: mem[$A000 : y * 320 + x] ^ ^ ^-- x val, 10 | |----- screenwidth |-------- y val, 10 }