(* procedure triangle(x1,x2,y1,y2,z1,z2 : integer); begin line(x1,x2,y1,y2); line(y1,y2,z1,z2); line(z1,z2,x1,x2); end; Then just put some coordinates in and ....... use: ----- program test; uses crt, graph; var gd, gm : integer; {the procedure has to be here} begin gd:=detect; initgraph(gd,gm,''); if graphresult <> grok then halt(1); triangle(100,200,300,400,50,50); readln; closegraph; end. ------- I think the original post was asking for a program to generate Pascal's Triangle. Pascal's Triangle is a classic example of a recurrence relation that arranges the binomial coefficients into the shape of a triangle. The binomial coefficients are a set of ordered coefficients of the terms in an expansion of a power of a binomial. For example: Binomial Expanded Coefficients ----------------------------------------------------------------- (a+b)^0 1 1 (a+b)^1 a + b 1,1 (a+b)^2 a^2 + 2ab + b^2 1,2,1 (a+b)^3 a^3 + 3(a^2)b + 3a(b^2) + b^3 1,3,3,1 Here is the top of Pascal's Triangle: 1 1 1 1 2 1 1 3 3 1 1 4 6 4 1 1 5 10 10 5 1 . . . Note that each position of the triangle holds the sum of the two elements diagonally above it. If the positions of each row of the triangle are 0..n (from left to right) where n is the number of the current row, then the coefficient values C(row,position) in each position are calculated as follows: C(n,0) = 1 and C(n,n) = 1 For n >= 0 C(n,k) = C(n-1,k) + C(n-1,k-1) For n > k > 0 Since each row of the triangle is dependent on the row immediately above it, this lends itself nicely to a recursive algorithm: *) FUNCTION CalcCoefficient(CONST n : Integer; CONST k : integer ) : Integer; BEGIN IF (k=0) or (k=n) THEN result := 1 ELSE result := CalcCoefficient( n-1, k ) + CalcCoefficient( n-1, k-1 ); END; PROCEDURE GenerateTriangle( CONST maxOrder : INTEGER ); VAR currentCoefficient : Integer; order : integer; term : integer; BEGIN FOR order := 0 TO maxOrder DO FOR term := 0 TO order DO BEGIN currentCoefficient := CalcCoefficient( order, term ); { now store, or print the current coefficient - whatever you want } END; END; Note, recursion, as is often he case, is not the most efficient way to generate Pascal's Triangle. In this case, each row of the triangle is calculated repeatedl for every higher order row. This wastes a trememdous amount of processing.