{ > Does anybody out there know how to load .FLC's in TP > (V/7.0) not .FLI's but .FLC's. I have tried the > package spx20.zip or whatever and it only had code for > .FLI's if anyone knows please let me know!:) Look for a file called FLXSPEC.TXT. It's about 30K uncompressed I think. The .FLC format is a superset of the .FLI. Here are some parts from it: ========== The Animator Pro animation file is a good example of a hierarchial chunked file structure. The data in an animation file is arranged as follows: animation file: optional prefix chunk: settings chunk cel placement chunk frame 1 chunk: postage stamp chunk: postage stamp data color palette chunk pixel data chunk frame 2 chunk: pixel data chunk frame 3 chunk: color palette chunk pixel data chunk frame 4 chunk: color palette chunk ring frame chunk: color palette chunk pixel data chunk FLC - Animator Pro Flic Files This is the main animation file format created by Animator Pro. The file contains a 128-byte header, followed by an optional prefix chunk, followed by one or more frame chunks. The prefix chunk, if present, contains Animator Pro settings information, CEL placement information, and other auxiliary data. A frame chunk exists for each frame in the animation. In addition, a ring frame follows all the animation frames. Each frame chunk contains color palette information and/or pixel data. The ring frame contains delta-compressed information to loop from the last frame of the flic back to the first. It can be helpful to think of the ring frame as a copy of the first frame, compressed in a different way. All flic files will contain a ring frame, including a single-frame flic. The FLC file header A FLC file begins with a 128-byte header, described below. All lengths and offsets are in bytes. All values stored in the header fields are unsigned. Offset Length Name Description 0 4 size The size of the entire animation file, including this file header. 4 2 magic File format identifier. Always hex AF12. 6 2 frames Number of frames in the flic. This count does not include the ring frame. FLC files have a maximum length of 4000 frames. 8 2 width Screen width in pixels. 10 2 height Screen height in pixels. 12 2 depth Bits per pixel (always 8). 14 2 flags Set to hex 0003 after ring frame is written and flic header is updated. This indicates that the file was properly finished and closed. 16 4 speed Number of milliseconds to delay between each frame during playback. 20 2 reserved Unused word, set to 0. 22 4 created The MSDOS-formatted date and time of the file's creation. 26 4 creator The serial number of the Animator Pro program used to create the file. If the file was created by some other program using the FlicLib development kit, this value is hex 464C4942 ("FLIB"). 30 4 updated The MSDOS-formatted date and time of the file's most recent update. 34 4 updater Indicates who last updated the file. See the description of creator. 38 2 aspectx The x-axis aspect ratio at which the file was created. 40 2 aspecty The y-axis aspect ratio at which the file was created. Most often, the x:y aspect ratio will be 1:1. A 320x200 flic has a ratio of 6:5. 42 38 reserved Unused space, set to zeroes. 80 4 oframe1 Offset from the beginning of the file to the first animation frame chunk. 84 4 oframe2 Offset from the beginning of the file to the second animation frame chunk. This value is used when looping from the ring frame back to the second frame during playback. 88 40 reserved Unused space, set to zeroes. The FLC prefix chunk An optional prefix chunk may immediately follow the animation file header. This chunk is used to store auxiliary data which is not directly involved in the animation playback. The prefix chunk starts with a 16-byte header (identical in structure to a frame header), as follows: Offset Length Name Description 0 4 size The size of the prefix chunk, including this header and all subordinate chunks that follow. 4 2 type Prefix chunk identifier. Always hex F100. 6 2 chunks Number of subordinate chunks in the prefix chunk. 8 8 reserved Unused space, set to zeroes. To determine whether a prefix chunk is present, read the 16-byte header following the file header. If the type value is hex F100, it's a prefix chunk. If the value is hex F1FA it's the first frame chunk, and no prefix chunk exists. .... The FLC frame chunks Frame chunks contain the pixel and color data for the animation. A frame chunk may contain multiple subordinate chunks, each containing a different type of data for the current frame. Each frame chunk starts with a 16-byte header that describes the contents of the frame: Offset Length Name Description 0 4 size The size of the frame chunk, including this header and all subordinate chunks that follow. 4 2 type Frame chunk identifier. Always hex F1FA. 6 2 chunks Number of subordinate chunks in the frame chunk. 8 8 reserved Unused space, set to zeroes. Immediately following the frame header are the frame's subordinate data chunks. When the chunks count in the frame header is zero, it indicates that this frame is identical to the previous frame. This implies that no change is made to the screen or color palette, but the appropriate delay is still inserted during playback. Each data chunk within a frame chunk is formatted as follows: Offset Length Name Description 0 4 size The size of the chunk, including this header. 4 2 type Data type identifier. 6 (size-6) data The color or pixel data. The type values in the chunk headers indicate what type of graphics data the chunk contains and which compression method was used to encode the data. The following values (and their associated mnemonic names) are currently found in frame data chunks: Value Name Description 4 FLI_COLOR256 256-level color palette info 7 FLI_SS2 Word-oriented delta compression 11 FLI_COLOR 64-level color palette info 12 FLI_LC Byte-oriented delta compression 13 FLI_BLACK Entire frame is color index 0 15 FLI_BRUN Byte run length compression 16 FLI_COPY No compression 18 FLI_PSTAMP Postage stamp sized image